Tuesday, June 30, 2015

Oculus, Enhancing the VR Experience for the Gamers of the World

If you do not already know, Oculus VR is a company that is responsible for the spectacle called “Oculus Rift.” The “VR” stands for virtual reality and what the Oculus Rift does is provide what gamers have gleamingly awaited for, the feeling of being “a part of the game.” The device is described as a headset for the eyes and the built-in “low-latency constellation tracking system,” detects movements made in reality and applies the moves into the digital dimension. Essentially what that means is, if you turn your head “X” degrees to the right, the game will mimic the movements and give you the scenery “X” degrees to the right.

Oculus VR has recently teamed up with microsoft for their to-be-released product, the Oculus virtual reality headset. Prior to this partnership, Oculus employees were responsible for executing tedious tasks of re-coding and changing settings of computers for their products to barely work properly. The partnership birthed new capabilities for the up and coming Microsoft 10. Microsoft 10 is programmed to better process what Oculus Rift has to offer.

Developers of the softwares and products have high hopes for their devices and what the future may hold. What gamers get to look forward to is the experience of a new type of gaming. Along with continuous revisioning and adjustments as well as additions to the products, it seems that Oculus Rift will, in fact, have a bright future. What do you think?

Learn more about Oculus Rift here: https://www.oculus.com/ja/rift/


Check out another one of Oculus VRs new products, the Oculus Touch: http://techcrunch.com/2015/06/11/oculus-touch/#.itk8kf:u6YS

Saturday, June 27, 2015

Changing the Texture of a Surface on Command

A team funded by MIT and Masdar Institute of Science and Technology utilized a material with two different types of malleability printed by a 3D-printer. By combining this material and  complex computer simulations,the team was able to create a surface that has the ability to change its rigidity/sleekness by using both of the variables.

How this works is that a base layer (a matrix) of the more flexible polymer has embedded particles that are much more rigid than the base. When the matrix as a whole is squeezed, the surface changes in accordance with the patterns and placements of the rigid polymers. This ability permits surfaces to reversibly change because when the squeezing action ceases, the matrix returns to its initial form.

This process can be executed to adjust how surfaces reflects light and how other surfaces have the ability to change their aerodynamics. One of the primary uses that the team has for this process is to create a surface that can guide fluids across an area by the use of specific paths generated by the computer simulations.

MIT graduate students and a member of the team, Mark Guttag, mentions how the principles of adjusting the materials ability to change its texture can be the avant garde in branching out ideas in material sciences. This is due to the fact that the same principles can be applied to different cases and different stimuli to see how specified materials react to varying conditions.

Read more about this topic at: http://www.sciencedaily.com/releases/2015/06/150611114415.htm